Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: destructicorn on June 19, 2013, 10:09:46 AM
-
I'm having a problem with RFC functions being called in the build vs. the editor. For my game one player hosts and the other is a client. It seems that whenever the build is a client something weird happens. Either an RFC doesn't get called or I get a parameters do not match signature exception. I can't figure out why this would happen, it works in the editor. So far it only happens with a certain script.
-
Most common cause -- you had a different set of parameters and created a persistent channel in the past. Delete "server.dat" save file.
-
I just tried deleting the file and rebuilt the game and no luck. I keep getting either a wrong parameter exception or the RFC never gets called on the client. I've also tried rebuilding the method list since I've had a problem with that before.
-
I fixed it by making the object not instantiated over the network but an object that just part of the scene by default and it seems to work.