[AddComponentMenu("NGUI/Interaction/Button")]
public class UIButton : UIButtonColor
{
public bool isEnabled
{
get
{
Collider col = collider;
return col && col.enabled;
}
set
{
Collider col = collider;
if (!col) return;
if (col.enabled != value)
{
col.enabled = value;
UIButton[] buttons = this.gameObject.GetComponentsInChildren<UIButton>();
for (int i = 0; i < buttons.Length; ++i)
buttons[i].UpdateColor(value, false);
}
}
}