Ray ray = UICamera.mainCamera.ScreenPointToRay( Input.mousePosition );
RaycastHit rayHit;
dropArea.Raycast( ray, out rayHit, 100 );
GameObject decoration = (GameObject)Instantiate( selectedDecoration, rayHit.point, Quaternion.identity );
decoration.transform.parent = mountPoint.transform;
decoration.GetComponent<UISprite>().MakePixelPerfect();