Texture2D tex;
tex = UItarget.material.mainTexture as Texture2D;
public Vector2 getUVPoint2(Vector3 origin)
{
RaycastHit hit;
if (Physics.Raycast(origin, Vector3.forward, out hit)){
Vector3 pixelUV = UItarget.transform.InverseTransformPoint(hit.point);
pixelUV.x *= tex.width;
pixelUV.y *= tex.height;
return pixelUV;
}
return new Vector2
(-1,
-1); }