Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: Wonse on August 11, 2013, 01:17:02 PM
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Hello, i'm new with Tnet.
I'm working on a social 3D game. i want to sync my player animation, played with the unity 4 animator.
Is there a easy way to sync the animator parameters ? i saw the "Unity.animator" on the "TautoSync" dropDown menu, but it dont have my custom animator's prarameters (Speed, hit, pull..)
(http://i.imgur.com/gHqZWBw.png)
So, is there a built-in way to "sync" my animators ? or i have to add a script who drive it, and then, add it on my character ?
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There is no built-in script to sync the animators. I suggest synchronizing whatever causes the animations to be played instead. For example, if pressing forward makes you walk forward, sync that state. What I generally do is have a Vector2 for that -- acceleration and turning for example -- which actually often matches Unity's input axes (vertical and horizontal). That's what gets synchronized. So all the animations play automatically based on those synchronized values.
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Tank you. i'll try this