Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Dust on August 11, 2013, 08:04:58 PM
-
I've been trying to figure this out for a while but no answer.
On my 3 test devices the project works fine, no issues. These are all Android devices of various OS versions and maker. On a clients device the project has the problem where any below the clipped panel refuse to render. My hierarchy is roughly:
UI Root
- Camera
-- Uipanel with clipping
--- UIGrid
---- Sprite1
---- Sprite2
---- Etc..
I am using an Atlas with just 4 images in it and had not changed any options when creating the atlas
It seems like a simple setup and shouldn't be an issue ( and is not on all of my devices) but when ran on a clients device the sprites do not show up on the screen at all not inside or outside of the clipped area just invisible.
Any ideas?
-
As an update to this it looks like I got it fixed using the Soft Clipping instead of Alpha Clipping.
If anyone has an idea why this happens please let me know =)
-
Perhaps your client's device doesn't support the alpha clipped shader's functionality.