Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Chad Goodson on August 15, 2013, 02:00:34 PM
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I have a simple setup where a button is setup with the ButtonPlayAnimation attached. The script prompts a sprite with a label, to animate onto the screen thus covering the original button. The problem is that I can still interact with the original button through the sprite. The result is that the animation replays(an abrupt effect). How can I make it so the original button is no longer accessible once it has been covered by the sprite screen?
Thank you.
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you can add a box collider to the sprite. That is what I did when I had a popup in my settings menu.. so that you couldn't interact with the buttons behind it, I just put a collider box on the background sprite of the popup.
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Touches only interact with colliders. It doesn't matter how many labels or widgets are on top of it, if there's no collider blocking.