Tasharen Entertainment Forum
Support => TNet 3 Support => Topic started by: Wonse on August 25, 2013, 09:52:38 AM
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Hi, i want to create a little multiplayer game in the webplayer. is this possible to use the webplayer as host with TNET? or i hace to use the Unity's builtin way to network ?
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You can't host servers from the web player. It's a Unity limitation.
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You cant start a server in the web player at all. you would need to have a server some where else then connect to it. but as far as a host in TNet you can do that, just not be a server/host.
If that confused you more let us know.
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ok, so i go back to unity's Built in network, and master server, for my multiplayer games
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I dont think its a problem with TNet, but Unity
as a whole, whether you make a server with TNet or with Unity, you will
not be able to host a server within the webplayer application (For security reasons)
This may shed some light on it:
http://docs.unity3d.com/Documentation/Manual/SecuritySandbox.html
Your best choice would most likely be to host a server locally or get a third party
hoster to host it for you. I'd say you should stick with TNet since it does make
a lot of things easier, as well as letting you do some more advanced stuff.
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i have a "game", running on webplayer, using the master server. first player can host, and another can join, using the master server.
can i use the master server with TNET ? or someting ?
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can i use the master server with TNET ? or someting ?
Yes you can. For example you could have a the MS Running on a Amazon EC2 server and then the web clients all connect to that. That then would be fine.