using UnityEngine;
using System.Collections;
public class CenterOnObject : MonoBehaviour {
public UIDraggablePanel dragPanel;
void Start ()
{
dragPanel = NGUITools.FindInParents<UIDraggablePanel> (gameObject);
}
void OnClick ()
{
Center ();
}
public void Center ()
{
if (dragPanel) {
Vector3 pos = dragPanel.transform.worldToLocalMatrix.MultiplyPoint3x4 (transform.position);
SpringPanel.Begin (dragPanel.gameObject, -pos, 7f);
}
}
}