GameObject cell = NGUITools.AddChild(_table.gameObject, _darkPrefab);
cell.name = "1";
cell = NGUITools.AddChild(_table.gameObject, _lightPrefab);
cell.name = "2";
_table.Reposition();
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(_label.gameObject.transform);
UIWidget widget = GetComponent<UIWidget>();
widget.height = (int)(bounds.center.y + bounds.extents.y);