public GameObject window;
public float windowWidth = 100f;
public float windowHeight = 100f;
void Update () {
if (window
.transform.position.x <= 0) window
.transform.position = new Vector3
(0, window
.transform.position.y, window
.transform.position.z); if (window
.transform.position.y <= 0) window
.transform.position = new Vector3
(window
.transform.position.x,
0, window
.transform.position.z); if (window
.transform.position.x + windowWidth
>= Screen
.width) window
.transform.position = new Vector3
(Screen
.width - windowWidth, window
.transform.position.y, window
.transform.position.z); if (window
.transform.position.y + windowHeight
>= Screen
.width) window
.transform.position = new Vector3
(window
.transform.position.x, Screen
.height - windowHeight, window
.transform.position.z); }