/// <summary>
/// Load the specified asset and activate the localization.
/// </summary>
public void Set (string languageName, Dictionary<string, string> dictionary)
{
#if SHOW_REPORT
mUsed.Clear();
#endif
mLanguage = languageName;
PlayerPrefs.SetString("Language", mLanguage);
mDictionary = dictionary;
UIRoot.Broadcast("OnLocalize", this);
}