Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: droweed on November 10, 2013, 09:14:19 AM
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What the best way to support multiple resolutions on android?
- I've made a test UI run, and its not consistent on different device resolutions, even though I've set it 'FixedSize'.
- Tried it with 'PixelPerfect' and its visually good, too tiny or too big effect though..
-- if I go on this route, should I start my design on the highest resolution that I'm gonna support?
* on some devices it appears blurry :(
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Fixed size keeps it the same size proportionally to height.
Pixel perfect keeps it pixel-perfect as long as the screen height is between min and max values.
This has been explained thousands of times on this forum already, just do a search.
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Thanks for the quick reply. I did a search and its kinda jargon on me, I'm new to unity and a pure designer, apologies to that..
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I did some mock up UI and it seems pixel perfect is what Im looking for,
I've created some animations' now I'd like to ask, regarding animations (included in ngui), will I need to tell my dev that he has to dynamically adjust animation coordinates if its on a different resolution? or the ones thats Ive made will work on different resolutions?
thansk
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Depends on what you're animating, and how. I wouldn't recommend adjusting coordinates on different resolutions. If you need something to go from the center of the screen to somewhere off to the side, I would suggest animating it so that the "somewhere off to the side" point is far enough so that it disappears on all resolutions. Alternatively you can use something like a TweenTransform with a target being an anchored object.