void Update ()
{
manualHeight = Mathf.Max(2, automatic ? Screen.height : manualHeight);
float size = 2f / manualHeight;
Vector3 ls = mTrans.localScale;
if (!Mathf.Approximately(ls.x, size) ||
!Mathf.Approximately(ls.y, size) ||
!Mathf.Approximately(ls.z, size))
{
mTrans
.localScale = new Vector3
(size, size, size
); }
}