Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: kofight on November 29, 2013, 03:52:23 AM
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Easy to reproduce, I overlap two UISprite, tweak the depth to change the sort, it works.
If I change one sprite to UITexure, the tweak the depth doesn't make any change.
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I am wrong, it's not about UITexure, all depth works in a unexpect way...
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All seems to work fine here. How do you change the depth?
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I can reproduce the bug,
The depth of UITexture don't work, but I found that I can tweak UITexture's Z value to tweak the sort.
I think it's still a small bug, if you need a scene to reproduce it, I can send it to you.
About the UISprite's depth, it works now, the UITexture thing make me confused about that, sorry.
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Give us the steps to reproduce.
How are you changing depth? Through the inspector, through code?
Are you changing a gameobject to have a new UITexture Component and remove the old UISprite component at run time? Do you put a new prefab there?
The devil's in the details.