ActiveAnimation a = panelMainMenu.GetComponent <ActiveAnimation> ();
if (a) {
Destroy(panelMainMenu.GetComponent <ActiveAnimation> ());
panelMainMenu.GetComponent <Animation> ().enabled = true;
panelMainMenu.transform.position = Vector3.zero;
panelMainMenu.transform.localPosition = Vector3.zero;
panelMainMenu.transform.rotation = Quaternion.identity;
panelMainMenu.transform.localRotation = Quaternion.identity;
}