Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: alternativee30 on June 16, 2012, 09:05:41 PM
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I was experimenting with quick ways to make a character from a single texture map and i found that making a character out of these two UI scripts is an easy way to ensure you will get a character at the correct resolution size as compared to your UI. I ended up just getting rid of 2d toolkit and am using texture packer with NGUIs UI scripts now for my player prefabs.. I generate the Widget to an anchor on my UI so it gets implemented to correct scale and then just reparent it to the player Prefab in the correct spot.
I found that doing this is very convenient as now i dont have to mess around with maya and the whole making sure my FBX is to correct scale and parameters are correct.
Has anyone else played around with this?
Are there many downsides?
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It's perfectly fine, just don't parent widgets to each other.