void Move (Vector3 worldDelta)
{
if (mPanel != null)
{
mTargetPos += worldDelta;
target.position = mTargetPos;
Vector3 after = target.localPosition;
after.x = Mathf.Round(after.x);
after.y = Mathf.Round(after.y);
target.localPosition = after;
UIScrollView ds = mPanel.GetComponent<UIScrollView>();
if (ds != null) ds.UpdateScrollbars(true);
}
else target.position += worldDelta;
}