void OnNetworkJoinChannel (bool result, string message) {
if(result) {
if(TNManager.isHosting) {
playersID
= new int[maxPlayersSize
]; playersTeam
= new int[maxPlayersSize
]; playersReady
= new bool[maxPlayersSize
]; PrintPlayerIDList();//<-- Added code.
playersID[0] = TNManager.hostID;
halfSize = maxPlayersSize/2;
InitializePlayerNameList();
}
else
tno.Send("RequestUpdate", Target.Host, TNManager.playerID);
mRebuild = true;
}
}
void PrintPlayerIDList() {
GameChat gc = GameObject.Find("LobbyManager").GetComponent<GameChat>();
string text = "";
for(int i = 0; i < playersID.Length; i++)
text += " "+playersID[i].ToString();
gc.NotAllReady(text);
}