using UnityEngine;
public class LoadAtlas : MonoBehaviour
{
public UIAtlas referenceAtlas;
public string sdAtlas = "SD";
public string hdAtlas = "HD";
public bool loadHD = true;
void Awake ()
{
GameObject go
= Resources
.Load(loadHD
? hdAtlas
: sdAtlas,
typeof(GameObject
)) as GameObject
; referenceAtlas.replacement = go.GetComponent<UIAtlas>();
}
}