Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: johanesnw on February 03, 2014, 11:14:03 AM
-
I'm using a android tab to test. there 5 buttons in d scene.
and SOMETIMES the UI crashes like this.
(http://i1260.photobucket.com/albums/ii566/ind0dark/Screenshot_2014-02-03-22-52-39_zpsfc691b89.png) (http://s1260.photobucket.com/user/ind0dark/media/Screenshot_2014-02-03-22-52-39_zpsfc691b89.png.html)
Not only my project. but sometimes the example project also like this, even when I run in unity.
it's not very often, about once in 10 runs. but if I have 1m players that will be 10k ppl having this issue lol :P
then they'd give me 1 star oh no :-X
probbly it might help?
(http://i1260.photobucket.com/albums/ii566/ind0dark/Capture_zpsc0a8c8c3.png) (http://s1260.photobucket.com/user/ind0dark/media/Capture_zpsc0a8c8c3.png.html)
and also I set 24-bit and 32-bit buffer to true in the resolution setting.
cos I have this problem before w/o Playmaker, then I think Playmaker's not the cause :(
-
Disable Multithread Rendering.
It's buggy.
-
isn't there any other way?
disabling multithread rendering will drop the performance right?
If I uncheck that, it takes 5-7 secs to exit the app instead 1-2 secs.
-
No, there is no other way.
Multi-threaded rendering was never finished, as far as I can tell (it's still in beta as far as features go) -- so it runs into problems like those.