Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: Drexster on June 21, 2012, 04:41:22 PM
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Not sure what's causing this, but just noticed some orphaned NGUI objects in my scene when starting play.
Selecting them results in the following warning:
"Orphaned UIDrawCall detected!
Use [Selection -> Force Delete] to get rid of it.
UnityEngine.Debug:LogWarning(Object)
UIDrawCallInspector:OnInspectorGUI() (at Assets/NGUI/Scripts/Editor/UIDrawCallInspector.cs:37)
UnityEditor.DockArea:OnGUI()"
Any clue on how to prevent this from happening, or to clean it up?
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It may be possible for draw calls to become orphaned if you did something strange, such as editing code while the game is running. I suggest tracking down what you did in order to make them become orphaned, and not doing it in the future. :)
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I also have recently started having this problem. The cause for me is updating to NGUI 2.09a. I havent messed around with singling out which script or component is causing the behavior yet.
On play i get a cloned GUI version of itself that doesn't move with my character controller.
I will post later on when i update smaller chunks of NGUI at a time to figure out what is causing the conflict.
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Did you upgrade NGUI while a scene that had NGUI objects in it was open? If so that would cause this issue.