Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: johnnydj on February 09, 2014, 08:11:35 AM
-
hey I'm working on a game and I'm using HUDText right now to make a countdown timer when a ball hits a trigger.
For example, the ball hits a trigger and the countdown starts from 8.
But if the ball hits the trigger again, the countdown should start from 8 again.
It starts a new label with the number 8 counting down, but the problem is that the previous label is also under this new label and it seems like 2 numbers on top of each other.
I tried to disable and re-enable the HUDText but the countdown continues anyway...
Is there a way to force reset the label?
Or is there a way I can modify HUDText?
Thanks for the help.
-
Sounds like there's something screwy with the logic of HUDText.
I would recommend keeping some form of ID on the timers and have them in a dictionary somewhere - then we it updates, you can check for the key again, and if it's already there, just set the value higher, instead of spawning a new label.
-
well I just fixed it in a totally different way :)
I just used the UI follow script on a cube, and referenced a UILabel to it.
That way I just manipulate the UILabel normally.