Tasharen Entertainment Forum

Support => TNet 3 Support => Topic started by: Sharpevil on February 14, 2014, 01:56:29 PM

Title: Difficulty of integrating TNet into an existing game?
Post by: Sharpevil on February 14, 2014, 01:56:29 PM
I'm currently starting work on a game that I know I want to have local multiplayer. I'm not sure whether I want to try to add online multiplayer to it, though. How much more difficult would it be to integrate TNet into the finished game compared to starting the game with TNet? The game is a 2D hack 'n' slash.
Title: Re: Difficulty of integrating TNet into an existing game?
Post by: ArenMook on February 15, 2014, 02:26:57 AM
As is the case with all multiplayer, it's always much easier to do it if you start with it in mind to begin with. In my case I don't even start any development without TNet being present -- not just for multiplayer, but for its ability to keep a persistent state, giving me saved game functionality for free.