using UnityEngine;
using System.Collections;
public class CashView : MonoBehaviour {
public UILabel resourceLabel;
//private int displayedResources;
private SpawnController m_spawnController = null;
void Awake()
{
m_spawnController = GameObject.FindWithTag("SpawnController").GetComponent<SpawnController>();
}
public void UpdateResource(bool instant = false) {
resourceLabel.text = "CASH: " + m_spawnController.m_playerCashh();
}
}