using UnityEngine;
using System.Collections;
public class Pause : MonoBehaviour {
private bool pauseEnabled = false;
void Start (){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}
void Update (){
if(Input.GetButtonDown ("pauseButton")){
if(pauseEnabled == true){
pauseEnabled = false;
Time.timeScale = 1;
AudioListener.volume = 1;
Screen.showCursor = false;
}
else if(pauseEnabled == false){
pauseEnabled = true;
AudioListener.volume = 0;
Time.timeScale = 0;
Screen.showCursor = true;
}
}
}
}