using UnityEngine;
public class UVAnimation : MonoBehaviour
{
public Vector2 animRate
= new Vector2
(1f, 0f
);
void Update()
{
UITexture tex = GetComponent<UITexture>();
if (tex != null)
{
Rect rect = tex.uvRect;
rect.x += animRate.x * Time.deltaTime;
rect.y += animRate.y * Time.deltaTime;
tex.uvRect = rect;
}
}
}