Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: AmaroK86 on February 25, 2014, 12:00:52 PM

Title: TweenHeight bug with multiple activations
Post by: AmaroK86 on February 25, 2014, 12:00:52 PM
Hi all, I've been using the new 3.0.7 version and I'm trying to create a menu with 4 containers that expand and shrink when clicked. I've noticed that when they are anchored from top to bottom and then I try to click on multiple panels when there are multiple tweenheight activated, the position of the current clicked panel stops to follow the upper panel and stays on a fixed position. I want that they keep following the upper panel with the same distance I have declared on the inspector. Is that a bug or something? Thanks in advance.
Title: Re: TweenHeight bug with multiple activations
Post by: ArenMook on February 25, 2014, 01:10:02 PM
You need to update to the latest version. There were changes added in a more recent version that make tweens work with anchors.
Title: Re: TweenHeight bug with multiple activations
Post by: AmaroK86 on February 26, 2014, 03:59:25 AM
Thanks for the quick response. I downloaded the latest version, replaced the NGUI files and rebooted Unity many times but nothing changes. I have simiplified the problem to only 2 sprites, one top and one bottom, anchored the bottom one to the top sprite and set the tweenheight toggle on the button's onclick function.
Explaining it it's hard for me, maybe a very simple Unity project will explain what I'm talking about, here's the link:
I would be very thankful if you can resolve this issue or explaining what I'm doing wrong or what's an alternative solution for this problem.
Thank you
Title: Re: TweenHeight bug with multiple activations
Post by: AmaroK86 on February 26, 2014, 05:20:43 AM
I came up with a "patch" solution that behaves exactly like I want. I removed the anchor and apply a little script that reallocate position from the top sprite using the update function

It works, now when I press multiple sprites they stretch while being anchored with upper ones with a fixed distance.
I'd love to see such behaviour implemented in a future version of NGUI, can it be done easily?
Title: Re: TweenHeight bug with multiple activations
Post by: ArenMook on February 26, 2014, 01:55:50 PM
If you want my help, start by not posting NGUI's source code on a public forum.
Title: Re: TweenHeight bug with multiple activations
Post by: AmaroK86 on February 27, 2014, 03:36:00 AM
I'm sorry, it was my bad and I apologize. I just wanted to help other guys that may have the same problem. I think that NGUI is a great UI for Unity and the better it behaves ,more it will be used and perfectioned. ;)
Keep up the good work!
Title: Re: TweenHeight bug with multiple activations
Post by: ArenMook on February 27, 2014, 05:32:32 PM
No worries. You are welcome to post the files you've modified, just not NGUI in its entirety.