Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: yuvalhaz on March 03, 2014, 03:07:15 AM

Title: i have 2 problems...
Post by: yuvalhaz on March 03, 2014, 03:07:15 AM
problem 1
i put a box collider on a NGUI object for OnMouseDown function and it doesn't effect it when i click on it
problem 2
i'm trying  to link a ngui label and sprite to a 3d scene object to move with it and weird stuff append like the 3d scene disappear
is it possible to link ngui object  to not ngui object?

thank you
yuval
Title: Re: i have 2 problems...
Post by: ArenMook on March 04, 2014, 12:28:17 AM
OnMouseDown is a Unity function. NGUI equivalent is:
  1. void OnPress (bool isPressed)
Check the documentation for UICamera. http://www.tasharen.com/forum/index.php?topic=6711.0

To create in-world GUI, do the following:
1. New Game object (ALT+SHIFT+N)
2. Attach UIPanel to it.
3. Scale it to something small, like 0.01.
4. Add widgets to it like you normally would (ALT+SHIFT+S to add a sprite for example).
5. Position this game object where you need it to be in the world.