using UnityEngine;
using System.Collections;
public class VolumeOption : MonoBehaviour {
void Start ()
{
UISlider _Volumeslider = GetComponent<UISlider>();
_Volumeslider.sliderValue = AudioListener.volume;
EventDelegate.Add(_Volumeslider.onChange,OnToggleChange);
}
void OnToggleChange (float val)
{
AudioListener.volume = val;
}
}