public UIScrollBar scrollBar;
public AudioSource mainMusic;
public float newMusicTime;
void Update()
{
if(AudioControllers.musicPlaying == true && AudioControllers.pauseMusic == false)
{
scrollBar.value += 1 / mainMusic.clip.length * Time.deltaTime;
if(Input.GetMouseButtonUp(0))
{
// so for example your scrollbar is at the half -> its .value is 0.5f
// then you'd set the time to 0.5 * CLIPLENGTH
mainMusic.time = scrollBar.value * mainMusic.clip.length;
}
}
}