void TargetTile(UIWidget tile)
{
horizontal.gameObject.SetActive(true);
vertical.gameObject.SetActive(true);
vertical.leftAnchor.relative = tile.leftAnchor.relative;
vertical.rightAnchor.relative = tile.rightAnchor.relative;
horizontal.topAnchor.relative = (float)tile.GetComponent<Tile>().y / 6f;
horizontal.bottomAnchor.relative = (float)(tile.GetComponent<Tile>().y + 1) / 6f;
//vertical.leftAnchor = tile.leftAnchor;
//vertical.rightAnchor = tile.rightAnchor;
//horizontal.topAnchor = tile.topAnchor;
//horizontal.bottomAnchor = tile.bottomAnchor;
}