Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: honohanf on May 12, 2014, 11:38:14 AM

Title: HUD 2 camera system transparency question
Post by: honohanf on May 12, 2014, 11:38:14 AM
Really basic question here that I could not find an answer to via search:

With the two camera setup, does transparency on the ngui sprite and camera affect the rendering of the main scene camera?

What I mean is, because the cameras are separate entities, is the transparency applied to the rendered frame (pixel level) or does it affect the rendering on a fragment level?

I'm trying to get my game to run on early devices, and I thought that I'd have to use square buttons but circular ones don't seem to affect rendering time in the editor at all.
Title: Re: HUD 2 camera system transparency question
Post by: ArenMook on May 13, 2014, 08:19:13 AM
Yes, but it's not something you will notice even if you try to measure it.
Title: Re: HUD 2 camera system transparency question
Post by: honohanf on May 13, 2014, 12:51:09 PM
Sweet, Thanks!