Tasharen Entertainment Forum
Support => NGUI 3 Support => Topic started by: terrynoya on May 28, 2014, 08:21:18 AM
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HI All,
I'm making an 2d action game, Characters have many actions that can't pack in one sheet,so I seperate actions (walk,move,attack,jump) like this.Then when I add 50 or more characters on my stage, and let them change uiatlas at the same time,let them attack(for 50 sprites, each call sprite.atlas = moveAtlas),then fps drop down drastically.
Is there any idea or better way to solve this problem?
Sorry for my English and Thank you.
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just my five, but wouldn't it be idealy to use the Unity 2D system to create a game?
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just my five, but wouldn't it be idealy to use the Unity 2D system to create a game?
Very Sorry,My Fault, At last I found the cause was I Debug.log at that frame.
Change uiatlas will not effect fps and work perfectly
Thank you!