Tasharen Entertainment Forum

Support => NGUI 3 Support => Topic started by: KyleStaves on May 28, 2014, 04:57:57 PM

Title: Tinted sprites not resulting in the expected color...
Post by: KyleStaves on May 28, 2014, 04:57:57 PM
I've attached an image with the color picker open directly on top of the sprite in question. For some reason the sprite in scene ends up lighter than the desired color (in this case 255,119,0 instead of 255,47,0). When the sprite is set to be pure white it is pure white in the scene as expected. I've tried with other sprites and the outcome is the same.

The atlas is using Unlit/Transparent Colored and I am running 3.6.0 on Unity 4.5
Title: Re: Tinted sprites not resulting in the expected color...
Post by: ArenMook on May 29, 2014, 06:08:46 AM
Are you're using linear lighting instead of gamma lighting?
Title: Re: Tinted sprites not resulting in the expected color...
Post by: KyleStaves on June 03, 2014, 11:33:26 AM
Yup, turns out that was it! Sorry for the super late response, I actually forgot I posted this question until I came back to the work ticket it was relevant to. Thank you for your time!