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Messages - yuewah

Pages: [1] 2 3 ... 13
1
I think many people will suffer from switching between UICamera and MainCamera in SceneView.
The builtin "F" is not focus to fix the UICamera scaling, It would be great if there is a hotkey for specific for UICamera.

2
and please also make the private variable to protected.

3
Can UIWrapContent support items with multiple column in horizontal or multiple row in vertical.
If not, can you make UIWrapContent functions virtual , so that we can extend it easily.


4
@r.pedra, is the plane contains other UI components ? e.g. UILabel, UIButton ?? If not, you should use other method if you want to optimise it, e.g. Particle System.

5
NGUI 3 Support / Re: ETC1 Compression support?
« on: April 30, 2015, 10:54:16 AM »
What I mean is NGUI UISprite support, not UI2DSprite. I will not use UI2DSprite because there are many features not support yet.

6
NGUI 3 Support / ETC1 Compression support?
« on: April 25, 2015, 11:55:21 AM »
ETC1 Compression support is coming for UGUI ( https://bitbucket.org/Unity-Technologies/2ddemos/src/trunk/READMER1.md ), any plan that NGUI will support as well ?

It split color and alpha into separate texture which improved rendering performance and smaller game build size.



7
Are you scaling, moving the individual widgets during dragging ?

8
NGUI 3 Support / Re: NGUI vs UGUI for VBO (Vertex Buffer Object)
« on: April 11, 2015, 09:44:30 AM »
Will NGUI's BetterList recycle VBO instead of allocate more ?

9
NGUI 3 Support / NGUI vs UGUI for VBO (Vertex Buffer Object)
« on: April 08, 2015, 10:56:16 AM »
For updating VBO (Vertex Buffer Object), NGUI use BetterList, UGUI use ObjectPool<List<UIVertex>>, which one is better in term of performance ?

10
Now, UISlider only has Events (OnPress, OnDrag) for Background and Thumb, can you add Foreground as well ?
I would like to click on the UISlider foreground ( not thumb ) in order to set the slider value.

11
NGUI 3 Support / UIEventTrigger Inspector is missing OnDragXXX, OnDrop
« on: April 02, 2015, 04:41:37 AM »
Some OnDrag, OnDrop related is missing

12
NGUI 3 Support / [Feature Request] UserInteractionEnabled for UIPanel
« on: January 27, 2015, 10:08:55 AM »
Instead of using a BoxCollider to block all UIEvent, is it possible that the UIPanel having an UserInteractionEnabled property to ignore the UIEvent on it.

13
It would be more extensible if using partial class.
1. NGUITools, UICamera, NGUIMenu
2. UILabel, UIButton ... etc

14
each View prefab contains more than one UIPanel, when I insert a new ViewC between ViewB and ViewD, all UIPanel depth need to be updated as follows, the easier method is traverse the hierarchy in order.

ViewA (PanelA [depth = 0], PanelB [depth = 1])
ViewB (PanelC [depth = 0], PanelD [depth = 1])
ViewC (PanelE [depth = 0], PanelF [depth = 1])
ViewD (PanelG [depth = 0], PanelH [depth = 1])

step 1:
ViewA   (PanelA [depth = 1], PanelB [depth = 2])
|-ViewB (PanelC [depth = 3], PanelD [depth = 4])
|-ViewD (PanelG [depth = 5], PanelH [depth = 6])

step 2:
ViewA   (PanelA [depth = 1], PanelB [depth = 2])
|-ViewB (PanelC [depth = 3], PanelD [depth = 4])
|-ViewC (PanelE [depth = 5], PanelF [depth = 6])
|-ViewD (PanelG [depth = 7], PanelH [depth = 8])

15
you are right. Unless unity expose more event or property. What I want is making transition from NGUI to uGUI more smoothly.




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