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Messages - ant

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1
TNet 3 Support / Re: broadcastlan tethered device
« on: August 08, 2014, 11:37:54 AM »
can an app receive connections (server) and also connect to a server at the same time?
'first' (client) connects to 'second' (server), second also connects to 'third' (server).
when i try the 'second' doesn't seem to see 'first' only 'third'.

2
TNet 3 Support / broadcastlan tethered device
« on: August 07, 2014, 08:38:50 PM »
hi, this is a bit of a long shot and i expect i'll have to rethink.

i know broadcastlan works local, and i guess i am local but kind of not when tethering. the ip of tethered devices on android isn't the same as the ip of phone (its some range android has made up), my other devices are tethered to it, but no lan joy.
anyone come across this and got boadcastlan to work regardless?

eek.

3
TNet 3 Support / send message android
« on: February 20, 2014, 07:12:55 PM »
Can i send messages using android (java) instead of just Unity?
I have a native Android app that I'd like to interface with TNet players.
Just wondered, thanks,

4
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 13, 2013, 12:35:07 PM »
Ability to use 3D assets (models) to build UI then embed into NGUI's containers.
Creating 3D UI fails because lacking of depth-peeling (Order of Transparency) support.
Could NGUI do something as a workaround?

5
TNet 3 Support / TNetServer MacOSX
« on: October 31, 2013, 01:39:13 PM »
I know this is a fun request but anyone know how to compile the server to MacOSX?
(not wanting a full on Unity app for running a standalone server on Mac)

6
NGUI 3 Support / Re: Scrollable panels?
« on: July 16, 2012, 01:10:43 PM »
+1 paged scroll pls

7
NGUI 3 Support / models in a panel
« on: April 24, 2012, 05:19:02 PM »
doing a scroll view and would like it to contain 3d models, but no fun. anyway to do this and keep stuff like cropping?

8
NGUI 3 Support / Re: Replace image in Atlas
« on: April 18, 2012, 09:48:39 AM »
It seems NGUI has no method to do this, the hack i came up with awhile ago was to write new pixels into the atlas texture myself (very slow)- i'll see if i can get this to work a lot faster. Thanks,

9
NGUI 3 Support / Replace image in Atlas
« on: April 17, 2012, 10:09:59 AM »
Hello,

Can i programmatically replace/add/remove an image within an Atlas? I'm requesting images from a server and would like to have them added to my main Atlas so to keep draw calls down, but ultimately keep transparency working as expected.

thanks,

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