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Messages - BehindTheStone

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1
NGUI 3 Support / Re: NGUI touch support on Wii U
« on: February 19, 2015, 04:03:41 AM »
Just wanted to emphasize that the WiiU Tablet-Controller is not capable of multi-touch!

2
NGUI 3 Support / Re: Sprite does not contain a definition for 'border'
« on: February 11, 2015, 06:54:24 AM »
Yep, the 2D Stuff came in 4.3 :)

3
NGUI 3 Support / Re: Sprite does not contain a definition for 'border'
« on: February 11, 2015, 04:42:35 AM »
Yesterday I just commented out the two lines of code which gave me the errors and then everything seemed to work fine.
But I'll keep your suggestion in mind, thanks!

4
NGUI 3 Support / Re: Sprite does not contain a definition for 'border'
« on: February 10, 2015, 05:55:42 AM »
So in this specific case what shall I comment out or remove exactly? The whole class or only some lines?

5
NGUI 3 Support / Re: Sprite does not contain a definition for 'border'
« on: February 10, 2015, 03:30:02 AM »
What? Really? That's really a problem since we need a decent GUI solution for our work on consoles. Hm...

So I only should comment out the whole class?

6
NGUI 3 Support / Sprite does not contain a definition for 'border'
« on: February 09, 2015, 05:12:04 PM »
Hey there.

Imported the latest nGUI Version to my clean new 4.3.X Unity PS Vita Project and got these two errors:

  1. Assets/NGUI/Scripts/Editor/UI2DSpriteEditor.cs(42,46): error CS1061: Type `UnityEngine.Sprite' does not contain a definition for `border' and no extension method `border' of type `UnityEngine.Sprite' could be found (are you missing a using directive or an assembly reference?)

  1. Assets/NGUI/Scripts/Editor/UI2DSpriteEditor.cs(42,46): error CS1061: Type `UnityEngine.Sprite' does not contain a definition for `border' and no extension method `border' of type `UnityEngine.Sprite' could be found (are you missing a using directive or an assembly reference?)

7
NGUI 3 Support / Re: Using RectTransforn Tool for widget
« on: February 04, 2015, 05:00:29 AM »
Well, then you should update to 3.7.9

8
NGUI 3 Support / Re: I want to know about future of NGUI
« on: August 24, 2014, 08:35:27 AM »
We started our project with NGUI and will end it with NGUI. We're planning to release the game early next year. By that Unity 5 will be out which we will use for our next project. By then maybe a lot happened with the new uGUI. We'll take at least a look at it.
I'm pretty satisfied with NGUI. For now uGUI doesn't impress me and if it won't next year, no need to jump over.

And yeah @recon03. I prefer 2D Toolkit 100x over Unitys own 2D tools.

9
NGUI 3 Support / Re: Tweening at the start of a level
« on: August 13, 2014, 05:03:39 AM »
You could set a flag in your Coroutine like:


  1.  
  2. bool allowTweening = false;
  3.  
  4. IEnumerator WaitSomeFrames()
  5. {
  6.  yield return new WaitForSeconds(3.0f);
  7.  
  8. allowTweening = true;
  9. }
  10.  
  11.  
  12.  
  13. void TweenMethod()
  14. {
  15.    if(allowTweening)
  16. {
  17.  // do the tween
  18. }
  19. }

10
NGUI 3 Support / Re: How can i Instantiate a prefab with NGUI ?
« on: June 15, 2014, 05:26:53 PM »
If you happen to use NGUITools.Addchild and want to load your Prefab from your Resources, don't forget that Resources.Load() returns an Object and not a GameObject.
AddChild is an overloaded method:

- AddChild(GameObject, bool)

- AddChild(GameObject, GameObject)

If you want proper behaviour, then just cast your Resources.Load() as a GameObject or just use "as GameObject" after the method like:

  1. NGUITools.AddChild(parent, Resources.Load("path") as GameObject);

11
NGUI 3 Support / Re: Future of NGUI?
« on: June 01, 2014, 03:25:47 PM »
I'll pay attention to uGUI in my next project, till then I hope NGUI will get more and better updates, because it's a pleasure to work with and if the uGUI doesn't fit my needs later, I still can use NGUI instead.

12
NGUI 3 Support / Re: NGUI Iphone 4 (iOS6) performance
« on: May 28, 2014, 09:51:07 AM »
@ArenMook

Ah, interesting. So it would be wiser not to put for example the Font-Data into the same Atlas where all the other GUI-Sprites are knowing one would put them all under one panel, right?

13
NGUI 3 Support / Re: NGUI Iphone 4 (iOS6) performance
« on: May 28, 2014, 06:29:25 AM »
That's weird. I have a lot of UISprites (Buttons) and also some labels displayed + all the stuff which is rendered by the MainCamera (2D Toolkit Sprites + Animations) and I have usually 60FPS on my iPhone 4.

You use "Application.targetFrameRat = 60" somewhere and have your VSync Count set to "Don't Sync", yes?

14
NGUI 3 Support / Re: Show UILabel/Sprite above Player?
« on: April 23, 2014, 08:05:36 AM »
Mhm, that's not the answer I was hoping for :P

Alright. If you should have an idea, would be great if you could post it!

Thanks for the support, though! :)

15
NGUI 3 Support / Re: Show UILabel/Sprite above Player?
« on: April 22, 2014, 01:38:29 PM »
Mhm, I tried that and put it above everything else (set it to -32000) and nothing changed.
(I didn't forget to hit "Apply"!)

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