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Messages - ProjectOne

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NGUI 3 Support / Re: Can you have two UI ROOT(2D) and two cameras?
« on: February 05, 2013, 06:00:32 AM »
Thanks guys...

So maybe best option is to create a new panel under existing UI Root and have a camera with UI Camera just for content of this panel, so I can keep scene sprites and GUI stuff on separate cameras? But with one UI Root

Will try thanks

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NGUI 3 Support / Can you have two UI ROOT(2D) and two cameras?
« on: February 04, 2013, 11:18:03 PM »
HI,
I am using a UI Root(2D) with NGUI Camera to draw all layers and sprites for an object-layer based parallax scrolling 2D game (seen example from thinkscroller which indeed uses NGUI to draw sprites for such setup)

BUT I was thinking to separate pure UI elements like Score/Timers/Health,etc... to be on a different layer (NGUI layer) and have their own NGUI camera.
At the moment I have a NGUI Label on NGUI layer which is displayed by same camera that displays parallax scene.

Is it ok to create a New UI (from UI tool) which will come with his own UI Root(2D) - Camera - Panel... or is it the case that I can only have one UI Root(2D) in a scene?

Thanks

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NGUI 3 Support / Re: Unity Box Collider or NGUI Attach Collider
« on: February 04, 2013, 11:12:47 PM »
ok thanks

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NGUI 3 Support / Unity Box Collider or NGUI Attach Collider
« on: February 04, 2013, 12:10:01 PM »
Hi,
Using NGUI first time on a project... question if you don't mind
 
using colliders on NGUi Sprites for pickups-sprites and for NGUI sprites that give you score when touching them... Should I use a normal Unity Box collider or use the Attach Collider from NGUI menu.

Not sure what the difference is supposed to be between the Unity Box Collider and the NGUI colliders... I thought the NGUI collider was specifically for use with Touch/Mobile interaction?

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