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TNet 3 Support / Re: memory usage problem
« on: May 25, 2014, 07:09:49 PM »
I try to use 4 computers to do it.but the same result...
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Are you creating all 60+ instances of Unity on the same exact computer?
Can you show us some code? Also, which platform is your server running on?
I also find this statement particularly interesting:
By "disconnect", do you mean if the client just quits the application? What happens if you bind "Q" to a proper disconnect inside the application? Same behaviour?