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Messages - erictang01

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1
TNet 3 Support / Re: memory usage problem
« on: May 25, 2014, 07:09:49 PM »
I try to use 4 computers to do it.but the same result...

2
TNet 3 Support / Re: memory usage problem
« on: May 22, 2014, 08:13:54 PM »
Are you creating all 60+ instances of Unity on the same exact computer?

yes...something wrong?

3
TNet 3 Support / Re: memory usage problem
« on: May 22, 2014, 03:19:00 AM »
Can you show us some code? Also, which platform is your server running on?

I also find this statement particularly interesting:

By "disconnect", do you mean if the client just quits the application? What happens if you bind "Q" to a proper disconnect inside the application? Same behaviour?


use cmd  to  close process quickly.and then server shut down..

4
TNet 3 Support / Re: memory usage problem
« on: May 22, 2014, 03:12:03 AM »
no modify.
just the example  from package..

run on window server 2008 r2

client  quit the application  to disconnect ...

5
TNet 3 Support / Re: memory usage problem
« on: May 21, 2014, 10:08:56 PM »
I think so ,
I just create one channel,

and create a character every client ,sync the position each other.there is no problem under 60character,

is there too many character in a channel ?so that sending too much data to the server,

Server can not afford to handle,and then cache data .and no load balance. so that memory increase constantly,right?

can u give me some suggestion about peak value data.?

6
TNet 3 Support / Re: memory usage problem
« on: May 21, 2014, 07:13:33 PM »
The original server program
Not modified
client test, connect server join a channel ,and autocreate a third person character,Random walk..and autosync position...

yes,16 megabytes of memory under 50 clients Stably

but when I open 70-80 clients ,check after 10min,memory usage up to 1Gb.and gradually increase over time

and then ping is high (LAN test)..




7
TNet 3 Support / Re: memory usage problem
« on: May 21, 2014, 04:04:36 AM »
all  clients  disconnect ...

the memory of server still there...

not release....

8
TNet 3 Support / memory usage problem
« on: May 21, 2014, 02:17:32 AM »
50+ clients online test ,I found some problems.

 1- use more and more memory,
 memory usage increase  constantly..
serveral hours later,,consume 10gb memory
client has the same tendency..

2-when a lot.of   clients  connected,, new client hard to connect to server..delay ...

3-if one client disconnect ,sometimes server lost all the client,means all clents disconnect because one player leave...the more client connect,the more easiler happen.

any way to solve??thanks...

9
TNet 3 Support / Re: how to do performance test ?
« on: May 20, 2014, 04:58:14 AM »
Can provide some helpful tools for testing?

10
TNet 3 Support / how to do performance test ?
« on: May 19, 2014, 10:32:52 AM »
As title says.. :)

11

I want to synchronize the same one  character animation to serval clients in the same time/...

I can do it in Unity Built-in NetWork observe componet ....

but how can I do that by using Tnet?

thanks!!

12
TNet 3 Support / need some help about channel password
« on: November 11, 2013, 08:51:46 PM »
how i can get callback when joining channel

but my password incorrect....

thx...

13
TNet 3 Support / Tnet TNManager's Objects array...
« on: October 10, 2013, 11:29:56 PM »
Can I modify Object Array at runtime?

I need to load  external model file at runtime,and all clients simultaneously display loaded content.

any solution?

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