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Messages - Asse

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1
NGUI 3 Support / Re: Problem with HTC UIInput (no "Done" button)
« on: July 17, 2014, 09:08:52 AM »
For me the problems has been solved by setting UILabel.maxLines to 1 since the UIInput codes says that if the label isn't multiline, enter leads to a submit and I only need one line.

2
NGUI 3 Support / Re: Problem with HTC UIInput (no "Done" button)
« on: July 07, 2014, 04:31:33 AM »
You mean set UILabel to MaxLines = 1? Guess this won't help since he still only gets back by pressing the back key but ok, when I have time I'll have a look by myself.

3
NGUI 3 Support / Re: Problem with HTC UIInput (no "Done" button)
« on: July 07, 2014, 04:18:37 AM »
Only enters a new line.

4
NGUI 3 Support / Problem with HTC UIInput (no "Done" button)
« on: July 07, 2014, 03:32:53 AM »
Hey,

we have a problem with a HTC device which doesn't have a "Done" button inside the native input field so the text isn't entered into UIInput. At the screenshot you'll see that there's no option to finish the input, only the "Back" key but that only cancels the input.

How do you guys handle this problem?

5
NGUI 3 Support / Re: Why Does NGUIText Break a Word When Wrapping?
« on: April 11, 2014, 02:43:36 AM »
Not completely since it doesn't even try to wrap complete words.

Quote
Derpy derped ar
ound his derpy d
erped house.

6
NGUI 3 Support / Re: Why Does NGUIText Break a Word When Wrapping?
« on: April 10, 2014, 05:17:19 AM »
Can you give me some lines of code to get back the old behaviour (this is very important for our project) or make this feature optional?

7
Hey,

I've updated from NGUI 3.0.6f7 and I can tell you that a lot of stuff, especially how details work have changed.

Now I was wondering why a UILabel with Overflowmode set to ResizeHeight gets its width resized and I found that in UILabel.MakePixelPerfect "mWidth = 100000" and afterwards "mWidth = Mathf.Max(w, minX)", means that it can get wider. I don't have any idea why ambigiousFont != null.

Any help on this topic?

8
NGUI 3 Support / Re: (3.0.8 f5) TweenPosition in UIPanel jiggling
« on: January 07, 2014, 04:58:55 AM »
Ok, but the same happens in our real project with an ortho size of one.

Could you tell me what I have to change to make same labels not using pixel perfect? I've tried not using UILabel.MakePixelPerfect or not using crispness. The result stayed the same. UIDrawcall moved smoothly, UILabel jiggled (I guess because of uvs to make pixel perfect).

9
NGUI 3 Support / (3.0.8 f5) TweenPosition in UIPanel jiggling
« on: January 06, 2014, 08:30:57 AM »
When using TweenPosition on a UIPanel it jiggles while moving (TweenPosition.value is updated correctly). This error was also present in 3.0.8 f3.

I'll send you a test project.

10
NGUI 3 Support / (3.0.8f5) Bitmap labels ignore pixel size
« on: January 06, 2014, 07:32:28 AM »
In the newest version, UILabels using bitmap fonts (dynamic fonts not tested) ignore the pixel size of the atlas. Can also be reproduced within the examples.

11
Changing NGUIText line 933 did the job for me so far.

  1. float v0x = x + symbol.offsetX * pixelSize;
  2. float v1x = v0x + symbol.width * pixelSize;
  3. float v1y = -(y + symbol.offsetY * pixelSize);
  4. float v0y = v1y - symbol.height * pixelSize;
  5.  
  6. verts.Add(new Vector3(v0x, v0y));
  7. verts.Add(new Vector3(v0x, v1y));
  8. verts.Add(new Vector3(v1x, v1y));
  9. verts.Add(new Vector3(v1x, v0y));
  10.  
  11. x += finalSpacingX + symbol.advance * pixelSize;
  12.  

12
NGUI 3 Support / Wrong scaling of font icons with Atlas.pixelSize != 1
« on: January 02, 2014, 05:15:01 AM »
Font icons aren't scaled correctly when using atlases that have a pixel size unequal 1.

Version: 3.0.8f3

13
NGUI 3 Support / Re: Clipped UIPanel messes up UI
« on: December 31, 2013, 10:15:08 AM »
Ok, I found the problem. After the version update the UIPanels clipping height was set to zero but somehow parts of what's inside the UIPanel was still rendered. After setting the height again to the correct value everything works as expected. Strange behaviour anyway.

14
NGUI 3 Support / Clipped UIPanel messes up UI
« on: December 31, 2013, 09:14:27 AM »
When setting a UIPanel to Alpha/Soft Clip, my ui gets messed up. Some widgets are just not rendered, no matter if they're on the same atlas or not.

Using 3.0.8f3 (same with 3.0.8f2). Version used and worked before: 3.0.7f3

15
NGUI 3 Support / Re: Getting Slammed with Errors (Screenshot included)
« on: December 30, 2013, 09:47:45 AM »
Seems like the UNITY_EDITOR define isn't set.

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