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Messages - bbigger

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TNet 3 Support / Re: Websockets, Socket.io and HTML5
« on: March 13, 2013, 07:01:55 PM »
My thoughts were to use TNet in a different setup than norm- one player would play in more of a solo mission where onlookers can watch and interact with their smartphones. For example, if a user is playing a flight simulation game, onlookers could send taunts, launch missiles at the player, even help the player in some fashion, all from their smartphone's browser in a simple HTML interface. They'd basically have a button or two that would send a message to TNet, webserver, socket server, etc.

That make more sense?

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TNet 3 Support / Websockets, Socket.io and HTML5
« on: March 10, 2013, 03:35:12 PM »
Based on what I've read, it seems trivial to connect to TNet from any UPnP enabled device, even from a mobile browser with websockets. True? Has anyone been able to do this with HTML5, JavaScript/Socket.io? Obviously limitations, but simple chat, right?

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