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Messages - ArvoAnimi

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NGUI 3 Support / Re: Replace all label fonts
« on: February 03, 2015, 11:13:42 AM »
(PALMFACE) That works.

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NGUI 3 Support / Re: Replace all label fonts
« on: February 03, 2015, 09:03:20 AM »
Hey guys any idea on how to go with this if I want to change an NGUI font to a Unity one? Bitmap to dynamic.
Gotta change them but it would be a drag to go at it manually.

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NGUI 3 Support / Re: Scroll view (Panel) with 3d model
« on: January 07, 2014, 01:08:40 PM »
Edit: could make some changes to the layout to make it work with the draggable camera so screw it XD... Thanks anyway!

I'm sorry about reviving the poster's question, but I'm in need of making a spine2d object (a bunch of animated sprites but still would be a 3d obj for ngui) work with panel clipping, and haven't been able to do it, need a vector to point to and if possible Help from pro users ( ArenMook is updating this thing like crazy so it's understandable if he doesn't have the time ). Note that I said help, do not want people to do stuff for me, I've just tried and looked for an answer for some time and have come to accept it's beyond me atm. Need direction.

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NGUI 3 Support / Re: NGUI 3.0
« on: September 25, 2013, 03:44:59 PM »
Any of you guys got ngui 3.0.0d ? how'd you get it? I've updated it and always shows me the 3.0.0c txt

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NGUI 3 Support / Re: NGUI 3.0
« on: September 25, 2013, 08:43:15 AM »
Thanks Aren, will check latest version, and Congratulations on getting married!

Edit: Tried to download latest version but it's not 3.0.0d but 3.0.0c ... How do I get version d again?

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NGUI 3 Support / Re: NGUI 3.0
« on: September 24, 2013, 03:50:43 PM »
Same border settings and atlas crazyness issue here. But besides that, version 3 screams awesomeness all over.

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NGUI 3 Support / Re: Adding Substances to an Atlas?
« on: June 20, 2013, 01:53:56 PM »
Yeah, I was referring to the procedural/static texture incompatibility situation you previously explained, which is preventing substance use, and the whole substance thing doesn't make much sense to apply if we can't use atlases... It would be great to have any kind of implementation that allowed it, cause substance and redux can make for a major size drop, and it would probably be a reason for some people to get NGUI, but then again, no one knows better than you what should or shouldn't be done in here. Great product ArenMook, I don't get why I didn't buy it before.

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NGUI 3 Support / Re: Adding Substances to an Atlas?
« on: June 20, 2013, 10:34:52 AM »
Hi ArenMook, is there any possibility of future ngui support for substance generated images on the atlas', allegorithmic redux reducing around 50% of the image size sounds great for mobile.

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