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Messages - brunoroma

Pages: [1]
1
ok.. so the solution? or we have to leave NGUI vs uGUI?

is a money question I have game ready for WINPHONE 8.1 and no possibility to publish. The keyboard appears once for one second then disappears for ever :-[

2
+1 :( WIN PHONE 8.1 last NGUI UNITY 4.5.5.p5

3
NGUI 3 Support / [URGENT] UIPanel NullReferenceException Edit mode
« on: November 08, 2014, 05:13:08 AM »
Mac osx 10.9.5
Unity 4.5.5.p4(PRO)
NGui 3.7.5

is impossible to work...

NullReferenceException: Object reference not set to an instance of an object
UIPanel.get_worldCorners () (at Assets/NGUI/Scripts/UI/UIPanel.cs:623)
UIPanelInspector.OnSceneGUI () (at Assets/NGUI/Scripts/Editor/UIPanelInspector.cs:87)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI ()
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI ()
UnityEditor.SceneView.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
-------------------------



4
NGUI 3 Support / [ERROR] Unity 4.5.0 on MAC NGUI(3.6.1c)
« on: May 29, 2014, 04:29:45 AM »
NGUI(3.6.1c)

Assets/NGUI/Scripts/Editor/NGUIContextMenu.cs(443,36): error CS0309: The type `Camera' must be convertible to `UnityEngine.Component' in order to use it as parameter `T' in the generic type or method `UnityEngine.GameObject.GetComponent<T>()'

5
NGUI 3 Support / Re: UIButton WP8 Error
« on: May 23, 2014, 11:58:46 AM »
I do not call anything is UIButton onClick notify works perfectly on all platforms except WP8 and WinStore
I had to use legacy ButtonMessage.

I also got this error message when compiling for WINStore

Assets\NGUI\Scripts\Internal\DataNode.cs(727,12): error CS1061: 'System.Type' does not contain a definition for 'IsEnum' and no extension method 'IsEnum' accepting a first argument of type

I advise you to avoid compatibility with WP8 and WinStore


Others Errors

Incorrectly unloaded MonoBehaviour class 'UIButtonMessage' in prefab 'Checkbox_EASY' during GarbageCollectUnusedAssets.
The Object will be reloaded from disk, to fix this properly keep a reference to the MonoBehaviour directly instead of the game object or other component.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/WinRT/GarbageCollectSharedAssetsWinRT.cpp Line: 658)

Incorrectly unloaded MonoBehaviour class 'UIToggle' in prefab 'Checkbox_EASY' during GarbageCollectUnusedAssets.
The Object will be reloaded from disk, to fix this properly keep a reference to the MonoBehaviour directly instead of the game object or other component.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/WinRT/GarbageCollectSharedAssetsWinRT.cpp Line: 658)

Incorrectly unloaded MonoBehaviour class 'UIPanel' in prefab 'Panel' during GarbageCollectUnusedAssets.
The Object will be reloaded from disk, to fix this properly keep a reference to the MonoBehaviour directly instead of the game object or other component.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/WinRT/GarbageCollectSharedAssetsWinRT.cpp Line: 658)

Incorrectly unloaded MonoBehaviour class 'UIButton' in prefab 'ButtonD' during GarbageCollectUnusedAssets.
The Object will be reloaded from disk, to fix this properly keep a reference to the MonoBehaviour directly instead of the game object or other component

6
NGUI 3 Support / UIButton WP8 Error
« on: May 22, 2014, 05:26:29 AM »

release 3.5.8


Failed to call function gotClickMissionChoosePanel of class BBPostScore
Calling function gotClickMissionChoosePanel with no parameters but the function requires 1.

7
NGUI 3 Support / Updates frequency world record!
« on: March 03, 2014, 07:30:46 AM »
hello guys...

working in programming world since 1990, never seen a similar frequency of updates...  but slightly complicated to follow, starting a 2 months project you can update NGUI 30/ 40 times...
maybe a good way to sell... ;)

8
Mouse not working Win 8.1 Unity 4.3.3 NGUI last Version today.

Well works on new clean project but on existing one NO.

setted own culling mask layer ... seems mouse do not exists!!!

I'm using NGUI from the begininig

-----------------------------
 "Raycast Hit Triggers" option was not checked in physics....

9
NGUI 3 Support / Re: 2.6.5b NOT working on Unity 4.2.1 (MAC OS)
« on: September 07, 2013, 02:48:41 AM »
SOLVED!

there was another definition CAMERA

10
NGUI 3 Support / 2.6.5b NOT working on Unity 4.2.1 (MAC OS)
« on: September 07, 2013, 01:35:59 AM »
Assets/NGUI/Scripts/Editor/UICameraTool.cs(185,81): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 185)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(185,67): error CS1502: The best overloaded method match for `NGUITools.GetActive(UnityEngine.GameObject)' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 185)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(185,67): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.GameObject'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 185)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(194,68): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 194)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(194,55): error CS1502: The best overloaded method match for `UnityEditor.EditorUtility.SetDirty(UnityEngine.Object)' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 194)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(194,55): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Object'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 194)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(203,44): error CS1061: Type `Camera' does not contain a definition for `cullingMask' and no extension method `cullingMask' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 203)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(223,47): error CS1061: Type `Camera' does not contain a definition for `name' and no extension method `name' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 223)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(224,70): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 224)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(224,54): error CS1502: The best overloaded method match for `UnityEngine.LayerMask.LayerToName(int)' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 224)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(224,54): error CS1503: Argument `#1' cannot convert `object' expression to type `int'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 224)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(233,66): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 233)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(234,60): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 234)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(234,47): error CS1502: The best overloaded method match for `UnityEditor.EditorUtility.SetDirty(UnityEngine.Object)' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 234)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(234,47): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Object'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 234)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(246,52): error CS1061: Type `Camera' does not contain a definition for `GetComponent' and no extension method `GetComponent' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 246)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(251,68): error CS1061: Type `Camera' does not contain a definition for `gameObject' and no extension method `gameObject' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 251)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(262,63): error CS1061: Type `Camera' does not contain a definition for `cullingMask' and no extension method `cullingMask' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 262)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(262,44): error CS1502: The best overloaded method match for `UICameraTool.LayerMaskField(int, params UnityEngine.GUILayoutOption[])' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 262)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(262,44): error CS1503: Argument `#1' cannot convert `object' expression to type `int'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 262)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(264,41): error CS1061: Type `Camera' does not contain a definition for `cullingMask' and no extension method `cullingMask' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 264)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(266,57): error CS1502: The best overloaded method match for `NGUIEditorTools.RegisterUndo(string, params UnityEngine.Object[])' has some invalid arguments
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 266)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(266,57): error CS1503: Argument `#2' cannot convert `Camera' expression to type `UnityEngine.Object[]'
 
(Filename: Assets/NGUI/Scripts/Editor/UICameraTool.cs Line: 266)

Assets/NGUI/Scripts/Editor/UICameraTool.cs(267,45): error CS1061: Type `Camera' does not contain a definition for `cullingMask' and no extension method `cullingMask' of type `Camera' could be found (are you missing a using directive or an assembly reference?)

11
NGUI 3 Support / BlackBerry
« on: August 07, 2013, 04:29:09 PM »
Is BlackBerry supported?

Pages: [1]