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« on: September 11, 2013, 01:29:45 AM »
Hello,
Assuming the server is only a message relay machine, and as specified that the server code is available and can be extended.
I was wondering if the server code has(out of the box) any kind of support for UnityEngine classes such as Vectors/Quaternion, can it use the physics for ray casting and such?
If you're using I/O completion ports, does your server is using an asynchronous approach for concurrency to its full extent?
Do you have any means of monkey-patching DB access such as CouchBase/Redis/PostgreSQL, thus minimizing blocking of ongoing connection processing?
Can you share/show some extended implementation on the server side?
Thanks
Chen