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Messages - fpuig

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1
I2 SmartEdge is ALL about giving the artist tools to accomplish their vision!
That's why, every single effect, animation, text modification, etc, has TONS of settings to really dig deep and let you explore!

Here is one of those examples: GLOW!



And if you think that this effect is complicated to make, think again!

     See here a Making-of that effect: Link to MakingOfLetItGO

Can you imagine, making your game's Tile pop with cool effects like that?
And HEY!!! I'm just a programmer, imagine what YOUR art skills can do!

2
I'm glad to announce that I2 SmartEdge is now available in the AssetStore!

It allows rendering PIXEL PERFECT texts at any Size while also ANIMATING each of the characters in a text to create beautiful transitions and add emphasis to buttons and other UI elements.
SmartEdge also allows DEFORMING a text to follow any curve and contour.

   
The strongest point of the plugin, is the usage of SDF and Multi-Channel Signal Distance Fields to not only render pixel perfect texts and effects but also preserve sharp corners and straight lines!
(No more blurriness when scaling the Texts!)



SmartEdge integrates with Unity UI and NGUI out of the box. So, it can be used to increase the visual quality of your project without having to do heavy modifications.
Just click to patch NGUI, create an SDF or MSDF font and add the SmartEdge component to your labels!

Here is a demo of the plugin in action: WebGL DEMO     
   
More details about its features: Documentation
   
Roadmap of future features: Trello Roadmap (vote for the things you want!)
   

And here is a video showing some I2 SmartEdge features!!   VIDEO

I2 SmartEdge integrates with NGUI and expands it to get your UI exactly as you like it!
Now making something awesome is just a click away!


Available now in the AssetStore!

3
NGUI 3 Support / Re: I2 SmartEdge is now in BETA
« on: October 31, 2016, 02:48:09 PM »
Quote
I am very interested in this. NGUI support out of the box? Score! Sign me up for the beta please (support [at] tasharen.com).

Yes, I use NGUI in several of my own projects, so, NGUI support is a high priority for me!!
For NGUI, you just need to:
- install SmartEdge
- open the NGUI patch window and click APPLY PATCH, to modify the NGUI code (it just allows modifying the vertices to suit SmartEdge format)
- Add an SmartEdge component to any UILabel
More details at:  http://inter-illusion.com/assets/I2SmartEdgeManual/NGUIIntegration.html

BTW, I just sent you an email with the latest beta!

Quote
Can I use this to do a Star Citizen style animation? I really dig how they got the text to show up when you hover over items: https://youtu.be/pdCFTF8j7yI?t=361

Yes, you can! Its specially designed for that type of animation.

At this moment it can change color/alpha/rotation/position/scale of any character inside the texts. I will be adding more options like animating Script variables (e.g. SmartEdge's glow intensity, shadow opacity, etc), effects and others: https://trello.com/b/ImbJ0lQH/i2-smartedge-roadmap

Quote
Btw, the SC guys are still using ActionScript for the 3D HUD stuff, which is a real pain to work with in CryENGINE.

SmartEdge still has a long way to go, but so far is working great. According to some testers: It is like having Photoshop to modify the texts/sprites, and PowerPoint to animate them... all inside unity!

4
NGUI 3 Support / Re: I2 SmartEdge is now in BETA
« on: October 28, 2016, 07:11:48 PM »
Quote
It looks truly amazing  :o
Thanks!!  :D

Quote
Can the text be rotated, without you know rotating the control it sits on? Which breaks anchors / layouts.

Yes, Animations and Deformation are applied after the layout region.
So, you are able to place the text whenever you want, and then apply an animation to make it come from outside the screen without affecting the rest of the UI.

5
NGUI 3 Support / I2 SmartEdge is now in BETA
« on: October 26, 2016, 03:43:33 AM »
Hi Guys,

I'm the creator of I2 Localization, and as you may know, I have been working on a new plugin for Unity named I2 SmartEdge.

It allows rendering PIXEL PERFECT texts at any Size while also ANIMATING each of the characters in a text to create beautiful transitions and add emphasis to buttons and other UI elements.
SmartEdge also allows DEFORMING a text to follow any curve and contour.


The strongest point of the plugin, is the usage of SDF and Multi-Channel Signal Distance Fields to not only render pixel perfect texts and effects but also preserve sharp corners and straight lines!
(No more blurriness when scaling the Texts!)



SmartEdge integrates with Unity UI and NGUI out of the box. So, it can be used to increase the visual quality of your project without having to do heavy modifications.
Just click to patch NGUI, create an SDF or MSDF font and add the SmartEdge component to your labels!

Here is a demo of the plugin in action:
    https://goo.gl/6dXLec
   
More details about its features:
    https://goo.gl/cI2EPD
   
Roadmap of future features:
    https://goo.gl/AUX2fp
   



SmartEdge is now in a close beta with plans of releasing the first version later next month).

As part of the close beta, I'm looking for developers interested in trying the plugin on their NGUI project. You will get a FREE PREVIEW version to try!

At the end of the beta period, I will grant access to the all future versions of SmartEdge for FREE to the developers that actively reported bugs or send me Rendering and Animation presets that I could share with the community.

So, if you want to be included and get the full plugin for FREE, just test SmartEdge and help me get it ready for release!

You can email me at inter.illusion@gmail.com to be included in the beta.

Thanks!
   Frank


6
NGUI 3 Support / Re: I2 Localization now supports NGUI!!!
« on: April 27, 2016, 12:13:45 PM »
Hey Guys!

I2 Localization version 2.6.5 f4 was released this week and it has a new Tool that will help you reduce the memory used in your games!

The plugin allowed you to use one font per language to avoid packing ALL characters for ALL languages into a single font texture. But now it goes even farther with the Charset Tool.

This tool allows you to see exactly which character are used in each (or several) Languages. So, instead of creating a font for English with the complete lowercase and uppercase alphabet + 20 symbols, you could find that your translations only use half of those characters and built the font to only include those!

This is particularly useful for languages like Chinese which have around 50000 characters while most persons only use around 2000-8000 of them, and most games only use an average of 200!

Hope you find this useful and if you have any suggestion or question, don't hesitate in letting me know!
Thanks,
   Frank

7
NGUI 3 Support / Re: I2 Localization now supports NGUI!!!
« on: December 01, 2015, 03:11:51 PM »
Hey guys!
I'm happy to announce that I2 Localization v2.6.2a2 its now available in the AssetStore.

It now has a better NGUI integration (by using better component caching to access faster and some fixes to alignment for RTL languages).
It also supports the latest Unity 5.3!!



Thanks,
   Frank

8
NGUI 3 Support / Re: I2 Localization now supports NGUI!!!
« on: October 19, 2015, 01:07:28 AM »
Thanks Michael!

Indeed, the plugin is growing a lot, and quite some new features are about to be released. From Crowd Localization down to proper parametrizations. Exciting times ahead!

Thanks again!
   Frank

9
NGUI 3 Support / Re: I2 Localization now supports NGUI!!!
« on: October 14, 2015, 05:20:31 PM »
Hi,
I'm happy to announce that version 2.6.0f2 of the I2 Localization plugin it'ss now available in the AssetStore.

There have been lots of improvements to the Google Live Synchronization to make it even faster and more reliable.
This is one of the major features of the plugin:

   You no longer have to wait another week or two for apple to approve an update in order to fix a typo or modify a text in your game.
   Just link the game with google and any change you do to your spreadsheets, will synchronize automatically into all games!




And here is a video of how it works. Be aware that this process has been made even faster since the time the video was edited, but even that it's hard to beat!!

https://youtu.be/PKzjD_l2sRM

Thanks,
   Frank

10
NGUI 3 Support / Re: I2 Localization now supports NGUI!!!
« on: July 06, 2015, 01:41:05 AM »
Hi Guys!
Version 2.5.0 of the I2 Localization plugin is now available in the AssetStore.

It includes lot of fix and improvements!
Now the translations can be specialized for different devices and there has been lot of Performance Improvements,
which makes up to 4 times faster editing large localization databases.



Also, over the last few versions there have been general improvements to the Editor to make it really intuitive and increase the detection of localization errors.

For a list of all the changes and improvements, check the release notes at the I2 Forum!

The I2 Localization can be purchased from the AssetStore.

Thanks,
  Frank

11
NGUI 3 Support / Re: I2 Localization now on SALE 50% OFF
« on: March 30, 2015, 04:24:28 AM »
Hey Guys!

I'm happy to announce that the I2 Localization plugin was chosen for the Unity 24 hours sale!
And is currently at 50% OFF (March 30).

If you want to localize your projects and use advanced features like Automatic Google Synchronization and Real Time Translations then NOW is the best moment to purchase the I2 Localization!



The I2 Localization can be purchased from the AssetStore.
More Information and tutorials can be found at the Inter Illusion website.

Thanks,
  Frank

12
NGUI 3 Support / Re: I2 Localization for NGUI
« on: March 25, 2015, 12:49:23 PM »
Hey Guys!

Version 2.4.4 is now available in the AssetStore, as always, this version includes a lot of fixes and is specially focused on increasing the performance when browsing large amounts of terms and translations.



Also, several tweaks to the auto translations and it has now a plugin manager window that will keep you up to date with the latest version of the plugin!

Hope you find it useful!
  Frank

13
NGUI 3 Support / Re: I2 Localization for NGUI
« on: March 11, 2015, 05:05:10 PM »
Thanks!!!

My ex company had a big lay off this last friday so I'm now developing full time for the AssetStore!
Which means faster updates!!! And I will be able to finally release the new features I have been planning, specially Crowd Localization!

Quote
I'm really excited about that feature: It will allow you accessing real translations for free!

Most games use the same texts (Play, Pause, Buy Coins, etc) So the plugin have a huge repository of terms translated by real translators and cross verified.
When the plugin finds a text in your game that is similar to one of the terms in the repository, it allows you to use that translation. That way, most of the time, 90% of your game will be automatically translated by real translators and all for free (well, once you purchase the plugin as that will help me continue expanding it and supporting it :) )
Currently, I have a repository of 5000+ terms and phrases all translated to 15 languages.

Also, when developers translate their own terms, they have the option to share those translations. The plugin will add those to the repository and that way, it will grow and everyone will benefit!

If anyone likes the idea and has suggestions on how it could be useful for your project, please let me know. I'm finishing designing the new workflow and want to make it as useful and less intrusive as possible!

BTW, Version 2.4.3 f1 of the plugin is now available in the AssetStore. It includes Unity 5 support and better sprite management.

Thanks,
  Frank

14
NGUI 3 Support / Re: I2 Localization for NGUI
« on: January 26, 2015, 02:58:00 PM »
Hi,
Just wanted to let you know that the I2 Localization 2.4.0 was sent to the AssetStore.

Lot of fixes and improvements!
From multiple Global Sources to In-Game Dynamic Translations.

With this new update, you can now use Google Translation within the game to translate any dynamic text.
That could be used to show chat messages in the device language and translating downloaded content!


15
NGUI 3 Support / Re: I2 Localization for NGUI
« on: January 09, 2015, 12:41:32 PM »
Yes, you are able to split the localization as you please.

In I2 Localization, the terms and translations are stored in Language Sources (which can import csv files or spreadsheets directly from google)

By default, there is a language source in the resources folder that is named I2Languages and that is accessible everywhere. Thats the GLOBAL localization source. Most of the time, all the terms goes there.



But you can also create Language Sources as objects in your scene or download them as a bundle. That allows you to have terms available only for some scenes or add more languages once the game is released.

All example scenes use the LanguageSource inside the scene. That way, the localization of each example is local to that example.


The other possibility, is to store all the terms in a Google Spreadsheet and link the spreadsheet to one of the languageSources. When the game is ran, it will automatically download any change. That will allow you to add or fix translations even after the game is released.


csv and language sources don't need to include all languages. That way, you can have a csv with english, another with french, etc.

Hope that helps,
  Frank

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