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NGUI 3 Documentation / Re: UICamera
« on: December 03, 2014, 07:10:51 AM »
Events go to... option isn't documented. What are there drawbacks, if any, for using "Colliders" instead of "Rigidbodies" (the default value)?
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ExampleDragDropItem has the code inside that performs additional validation inside. You can always cancel the drag operation, returning the item back to its spot.Yeah I saw that but it still calls base.OnDragDropRelease which is the one causing problems.
Yup you can add it to the list of supported data types. Look inside TNUnityTools.cs:Mmm.. Not what I was expecting but it works. Thanks Aren.
CanBeSerialized, WriteObject, ReadObject
I would use the same input field for both. Just have a drop-down in front of it that selects whether the chat will go to everyone, or only to the player's team.Nice! I just saw the new NGUI 3.0.6 video you made yesterday and it did help me with some things, plus this answer. So simple yet I was doing it so wrongly...
UIToggleObjects doesn't require a UIToggle to be present. You can have it be present anywhere -- such as a manager object, and have your toggle trigger a remote function in its onChange,That explains why my tabbed chat isn't working... I'm sorry, my bad.