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TNet 3 Support / Re: Updated: TNET RFC Error
« on: November 30, 2014, 11:53:14 AM »
I'm pretty much done with the networking stuff, was very simple and easy to use when I got the hang of it. Got to say the new custom object creation came in very very handy, couldn't have done without it. Would like to see a mechanism to pass/refer to Gameobject if possible!
Had a quick question regarding networking testing. In the autojoin I am feeding the IP as my external IP to simulate external traffic and then using different computers to test. However I am noticing on TNServer executable that whenever someone connects it is displaying the local IP 192.168.1.x. Am I actually simulating what it would be like by connecting to an external IP through the external IP specification or is it somehow just using a local connection even though I'm feeding it the external IP? Thank you! I wanted to make sure it could handle internet traffic not just local traffic.
Had a quick question regarding networking testing. In the autojoin I am feeding the IP as my external IP to simulate external traffic and then using different computers to test. However I am noticing on TNServer executable that whenever someone connects it is displaying the local IP 192.168.1.x. Am I actually simulating what it would be like by connecting to an external IP through the external IP specification or is it somehow just using a local connection even though I'm feeding it the external IP? Thank you! I wanted to make sure it could handle internet traffic not just local traffic.