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Messages - SpiritOpportunity

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NGUI 3 Support / Re: Radial scrollview
« on: July 19, 2015, 10:10:03 PM »
It was a quick solution for a demo, once I have a solution that nicely integrates with NGUI, I will share it.

Is this available now?

2
using NGUI 3.6.1

when you change Extras->Switch to 2D Colliders
the slider value don't change by dragging the thumb, and neither the thumb move.
It works fine with 3D UI, but why it with 2D UI..

(+) sliding the slider by touch&drag somewhere on top where thumb is not placed, it works.

3
NGUI 3 Support / Problem with UIPanel(SoftClip) on ScrollView
« on: May 13, 2015, 02:07:27 AM »
I'm using NGUI 3.6.1 and Unity 4.5.1

I'm trying to make a ScrollView with Drag&Drop Item's in it, same as NGUI Example 11.
But When I make this in UI 2D (with 2D colliders), it has a problem.
You can get the same problem by changing Example 11 to 2D Colliders using Extra->Switch to 2D Colliders

The problem is that you can scroll the scroll view, but you can't drag&drop items in the scroll view.
And I spent tremendous time trying to figure this out and found this weird behaviors.

1. This problem only happens when I set ScollView's UIPanel Clipping option on SoftClip. It works fine on None or Constrain But Don't Clip.

2. If I place the Container(parent of the scroll view) at (0, 0, 0), it works fine with SoftClip, but when I move it to (+101, 0, 0), or (-101, 0, 0) it doesn't work. The number '101' is (half the size of ScrollView's UIPanel Size.x)=100 + 1
When I extend the UIPanel Size.x to 400. It's works untill I move the Container over (201, 0, 0) or (-201, 0, 0)

This is all what I found out atm.
If the items were never draggable, I wouldn't post this issue, but it works in someways and I hope this is the sign that this could be fixed.

4
You can use it as sliced and just slice it little before the round corners on the sides.

How can you slice like that?


EDIT: I think I found it, UISprite -> Sprite -> Edit -> Border
Give value to border left and right? Think it works
Thanks :) @Razhagal

5
Edit: Easy fix. Global replace UICamera.lastHit.point with UICamera.lastWorldPosition.

Problem solved !

UIScrollView - line 701
mLastPos = UICamera.lastHit.point; -> mLastPos = UICamera.lastWorldPosition;

by doing this,  the jump problem is fixed.
Well, but I fixed it and tested it a moment ago so.. there could be some problems
but no problem atm.

6
I'm getting the same problem.

I changed my Scroll View from 3D to 2D, and it jumps now.
It works fine if I turn it back into 3D.

Using Unity 4.5.1 , using NGUI 3.6.1

7
Your image need to be with rounded corner as well.

In that way, I have to set the UISprite type to simple, and this causes the bar to strech when value changes.
So the rounded corner shape changes, and it looks weird this way

8
I want to make a progress bar like this one (image attached)
I really searched a lot but.. I just couldn't find the way

I think it's not possible with NGUI.
Maybe a way to do it some other way? Or is there a way to do it with NGUI ?

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