1
NGUI 3 Support / Re: How to apply a shader effect on one sprite?
« on: December 11, 2014, 03:22:55 AM »
See UIShaderSprite for the working copy of this thread.
You can find it on the following github repository:
https://github.com/kimsama/Unity-NGUIExtension
As my experiments, it needs to call panel.RebuildAllDrawCalls() to correctly apply a new shader which is differenct to what NGUI applies in UIDrawCall.UpdateMaterial() call.
You can find it on the following github repository:
https://github.com/kimsama/Unity-NGUIExtension
As my experiments, it needs to call panel.RebuildAllDrawCalls() to correctly apply a new shader which is differenct to what NGUI applies in UIDrawCall.UpdateMaterial() call.